You can check the strategy part of this link : You should also check the estates mechanics (who impact max absolutism). So most of your adm eff will come from Absolutism + tech (if i understood well, you don't have that much DLC so it will be maybe your only sources). You also have adm eff on tech 17, 23, 27 (+10% each). Some mission also give Adm eff (IIRC : austria, prussia, germany and russia, most of them should be DLC locked) and the monument alhambra (cost 8k5 ducat at least and need leviathan DLC, still a really strong monument) You must "win" it though.įor other sources of adm eff there is few country who have it in their idea (IIRC : Bharat, Germany, unified HRE, Yuan and Qing), if you have the DLC "mandate of heaven" you can have 5% on the absolutism era. You also have a disaster (court and country : ) who can help you. Often via autonomy reduction and harsh treatment on rebel. It increases mostly by advancing in ADM tech, and several buildings can help to reduce the value of a province towards this governing capacity Wiki about Gov CapĪround 1600 absolutism appear (A wild absolutism appear, master ball go ! lol) and you can max it via different strat. It's a soft-limit on how much development your country can have at a given time. Needless to say, the HRE centralization path is the way to go, don't take the last reform until you're finished with the world conquestĮdit: And, ehh, there is this relatively new thing called "Governing Capacity". Most of them end up being the HRE vassal swarm as well. Oirats -> Yuan -> Great Mongol Empire, the trick is to annex Ming instead of taking over the Mandate of Heaven, so you're still a horde and just raze every province in the worldĪnd then there are several strategies involving tag-switching, to stack permanent modifiers from mission trees (Savoy, Bavaria, France etc.) and stacking permanent claims as well as temporary modifiers from mission trees. Timurids -> form the Mughals, automatically accepting all cultures is insane Ottomans -> just blobbing hard, they still have the easiest start There are several ways to do it, but IMO they all become quite boring after ~200 years:Ĭastile -> Spain, going for Personal Union over Portugal, dominating the colonial game, then become HRE Emperor -> vassal swarmĪustria, gets up to 7 PUs just from their mission tree, not even including the Burgundian Inheritance or spreading Habsburg dynasty on the Spanish throne -> HRE vassal swarm I think you'll find better/more precise advice from people who are specialized at the jobĮDIT : and if you don't own any DLC i think you can check this : I did it once with the oïrat strat on 1.31 (one tag + full cav because it's a niche case where cav work) to get the world conqueror achievement. Though i'm not the best at WC, i don't like this gameplay. The other well know strat is starting as timurid, manage the "difficult" start, integrate you vassal and form mughal (who have a crazy blobing capacity and verry good missions)ĪFAIK, for other country the main strat for wc is taking admin/diplo/Offensive/Humanist (the order may vary depending of your need/point available) and blob, first mainly via vassal reconquest and once absolutism is here via yourself (try to get max absolutism quickly to get the adm eff bonus from it). That's the two strat that I and a friend) used to WC on 1.31 and 1.32 (The monument in Bohemia is really strong if you have leviathan). There is also the austria/bohemian strat where you reform the HRE to get the vassal swarm and become a living coalition without exploiting (Check lambda revoke for exploit) you can do it before absolutism kick in. IMO the easiest way to do a (regular) world conquest is taking Oïrat and using horde mechanic (permanant CB on neighbours + razing) to expand fast, killing the empire of china very early in order to form Yuan without the mandate and blob, blob more and more. On mechanic side depend the DLCs you own.
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